The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 4 months agoCommentary on taking feedback as a game designer, from someone who worked on the original DOOM. media.piefed.worldimagemessage-square103linkfedilinkarrow-up11arrow-down10
arrow-up11arrow-down1imageCommentary on taking feedback as a game designer, from someone who worked on the original DOOM. media.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 4 months agomessage-square103linkfedilink
minus-squareWindex007@lemmy.worldlinkfedilinkEnglisharrow-up0·4 months agoTo me it reads more like an artist who is tired of justifying thier art, and is recalling a time they met notes with honesty.
To me it reads more like an artist who is tired of justifying thier art, and is recalling a time they met notes with honesty.