The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 3 months agoCommentary on taking feedback as a game designer, from someone who worked on the original DOOM. media.piefed.worldimagemessage-square103linkfedilinkarrow-up11arrow-down10
arrow-up11arrow-down1imageCommentary on taking feedback as a game designer, from someone who worked on the original DOOM. media.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 3 months agomessage-square103linkfedilink
minus-squareangstylittlecatboy@reddthat.comlinkfedilinkEnglisharrow-up0·3 months agoI know Quake was originally planned as an RPG, and became an FPS because they had to ship “something” and they knew how to do FPS
I know Quake was originally planned as an RPG, and became an FPS because they had to ship “something” and they knew how to do FPS