• Alaknár@sopuli.xyz
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      2 days ago

      It’s already doing it. Steam data showed a 100% increase in Linux clients after a “one too many” Windows updates fucked something up last year.

      Note: it’s still hovering around the margin of error, but it’s strengthening. I think it went from 1.5% to 3%.

      • tetris11@feddit.uk
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        2 days ago

        Steam data showed a 100% increase in Linux clients

        dont… dont phrase sentences like this

        • rumschlumpel@feddit.org
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          2 days ago

          That’s literally what it means, though. Going from 1.5% to 3% is damned impressive (though I’m not quite sure what exactly the other commenter is referring to, it took about 2 years to get there).

          • tetris11@feddit.uk
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            2 days ago

            I agree, but it buries the lede of the adoption only increasing by 1.5%. They could have written “doubled from X to Y” to at least prepare our expectations that it might not be a high increment

            • Damage@feddit.it
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              1 day ago

              It’s huge. Imagine if news said that 1,5% of people had recently switched to bycicles for their commute. What would your reaction be?

            • PixxlMan@lemmy.world
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              1 day ago

              1.5% to 3% is a doubling (100% increase). It’s not 1.5%, but 1.5 percentage points. It’s a very normal use of percentages

            • Alaknár@sopuli.xyz
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              2 days ago

              First of all, nobody expects Linux to have much of market share in gaming anyway, so I don’t know who would think that a 100% increase is somehow not “preparing expectations”. Unless someone doesn’t undersand how percentages work, I guess.

              Secondly, I specified what kind of increase it was.