With Hollow Knight: Silksong’s huge launch in full swing, community debate about its qualities and flaws has gone back and forth, with some players insisting their criticisms about things like the game's difficulty are valid and shouldn’t be instantly dismissed as "hate."
We have this debate monthly since the last decade.
I don’t particularly like the way hollow knight handles saves, not the difficulty itself. It’s time consuming, not inherently hard…
Time consuming does not equal difficulty, remember this.
After you unlock godhome, you can practice against any boss youve fought once, so practicing against bosses is arguably easier than many other meteoidvanias, which is what you’re arguing the run backs prevent you from doing.
We have this debate monthly since the last decade. I don’t particularly like the way hollow knight handles saves, not the difficulty itself. It’s time consuming, not inherently hard…
Time consuming does not equal difficulty, remember this.
After you unlock godhome, you can practice against any boss youve fought once, so practicing against bosses is arguably easier than many other meteoidvanias, which is what you’re arguing the run backs prevent you from doing.
I don’t debate that but prior to this i have a lot of going back and forth, don’t you think?