Sorry this is so late, I honestly thought I had made one already for this month.

  • Bwilder@lemmy.ca
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    3 days ago

    You know I can see the appeal if everything was sorted nicely. It’s just so time consuming with a full party so I eventually gave up.

    If there were some auto sorting options that took different classes into account that would be amazing. Do you have any strategies?

    • morgan423@lemmy.world
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      20 hours ago

      No mods or anything, if that’s what you’re asking. I just got proficient and practiced with quickly setting it up over multiple runs and character types. I normally use the same logic for almost every character for consistency:

      Generally wheel one is going to be standard melee and ranged attacks that all characters have. I’ll also put stuff on wheel one that some characters will use as much, or more than, their standard melee or ranged weapon attacks, like their most-used ranged attack cantrip, or Booming Blade for melee characters who have that. Weapon-specific attacks (like lacerate, charge, et cetera) can go here if there’s room… otherwise I’ll get them onto the first wheel with open slots after this.

      Wheel two will be standard actions… stuff like toggling lethal / non lethal damage, the disengage/sprint/stealth buttons, et cetera. Class actions (eldritch knight weapon bind, hex blade warlock weapon hex, barbarian rage, et cetera) go here too.

      Wheel 3 (and 4 if needed) I primarily reserve specifically for item toggling. If you didn’t know, you can shortcut equipment changes on the wheels by putting items in these quick slots, so for example: if I have the the lock-picking character using the advantage on lock-picking gloves when they open something, but a different set of gloves at all other times, then I can make a shortcut for both gloves and put them on the wheel, and switch them from there really quickly when needed, instead of digging through the character inventory screens and searching for them every time. Same goes for necklaces and rings that have a once a day effect and then you switch to something else, or that Dancing Lights necklace that you occasionally wear when you need to see something better and then afterward you put your normal necklace right back on, et cetera.

      Then the next wheels are for the spells for casters. Cantrips on the first, level one on the next, et cetera. If they don’t have many total spells (like an eldritch knight or a pure melee warlock or something) I might combine a couple of levels per wheel. If they’re an encyclopedia wizard with every spell known to humankind, I’ll just keep filling out wheels as needed, keeping everything roughly sorted by spell level.

      Last wheels, finally, are consumables like potions, throwing items, attack items, et cetera.

      It can be a pain to organize these for a few minutes at the start of the game, or each time when you first gain a new companion, but once you have them set up, it’s silky smooth from there and all your characters flow with the same logic regardless of class.

      There might also be a mod out there that helps do this, I’m not sure. I haven’t seen one yet, but that doesn’t mean it doesn’t exist, there are half a bajillion mods for this game and I doubt I’ve seen anywhere near all of them. Hope this makes sense and helps, and have fun!