Classic Unity
Tbh, Proton is a better development target than native Linux support.
Proton is a nice and stable target that works predictably across all Linux systems.
Releasing native Linux software sucks and has always sucked due to the massive diversity of distros and whatever people do with their installations. That’s why we have seen developers move away from native releases to flatpak/appimage/… releases for all sorts of software for a long time already.
Games are even more special than your run-of-the-mill office program. Proton effective provides a really good target platform that’s not affected with all the customization people do to their Linux setups.
If I was to develop a game today that is only supposed to run on Linux, it’s very likely that I’d develop directly for Proton. And doubly so if my game is supposed to run on Windows too.
True
Most of the time OpenGL Instead of Vulkan(e,g. Xonotic,supertuxkart,GMOD Native.)
sometimes being outdated(e,g GMOD Native)
and sometimes Vulkan performaing worse them OpenGL/DXVK is the issues i faced (e,g.GZDOOM)There’s just too much variance in Linux setups that can cause issues and issues cause support requests and negative reviews. It’s just not worth it in many cases.
I played it in Proton from the beginning
“Technical changes to the game’s netcode that prevent full compatibility with a native Linux build”
???
Sounds like incompetence to me. Cross platform networking code is tricky, but there are also copious libraries for this to the point where it’s a solved problem.
Tbh, what’s the point of targeting native Linux if you get a better result with less hassle targeting Proton?
there are also copious libraries for this to the point where it’s a solved problem.
Exactly. And the best known one is called Proton.
I bet it’s new Windows-only anti cheat.