• NoodlePoint@lemmy.world
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    18 hours ago

    Nintendo is still stuck in the 80s (or more accurately, what Japanese call the Showa era due to it being heavily conservative), especially for its heavy-handed proprietary business practices where they use buildings full of lawyers to protect its intellectual properties as sacred objects. They’ll have little to lose because they weaponized nostalgia to keep a lot of fans and mostly casuals paying for their products, even as they crush some fanworks as inimical to their profits.

  • HalfSalesman@lemmy.world
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    18 hours ago

    Nintendo’s been comparatively more evil than most other companies for a long while now.

    Most other major game publishing companies are lumbering goliaths that destroy good things because they’re out of touch and apathetic about the customer as long as they get their money. They waste huge swaths of money on live service garbage because they’re like obese stupid short sighted gambling addicts.

    Nintendo is like a vindictive sociopathic crime syndicate that punishes its enemies for little actual gain because its already sitting on a throne of money and a steady stream of fanatics that will always buy their shit. Nintendo wants you to understand who is boss and to know your place. Nintendo will cut you.

  • AllNewTypeFace@leminal.space
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    1 day ago

    IIRC, Sony paid Disney a small royalty for every MemoryStick with MagicGate DRM capabilities sold, because Disney owns the trademark on the word “Magic” in the context of entertainment media.

    • sga@piefed.social
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      22 hours ago

      this has to be illegal. you should not be able to trademark such a common word

    • PixxlMan@lemmy.world
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      17 hours ago

      Which means that the patents are void to start with. But they can still be used to bankrupt a smaller company with court battles regarless. The fact that patents with obvious prior art get granted so easily is a wild.

    • Natanox@discuss.tchncs.de
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      1 day ago

      They even tried to patent relative physics recently. Meaning to calculate an object’s speed based in the speed of another object, which is absolutely crucial for decades now to avoid issues when something sits on too of something else.

      (Remember old games freaking out when you jumped on a moving object? Calculating each object’s velocity indipendently from each other in relation to the outside world instead of each other was a bad idea)

  • Kraiden@piefed.social
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    2 days ago

    I wonder if they’re aware how their aggressive copyright stance is making them be perceived, or if they just don’t care.

    I’m guessing it’s the latter

    • Ryanmiller70@lemmy.zip
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      1 day ago

      They don’t care cause it won’t affect them financially. People get upset, but there’s so many that don’t care that it doesn’t matter. Just look at the backlash to the Switch 2 game prices only for it to become one of the best selling systems day 1. Then there’s the outrage over Pokemon Sword and Shield cutting tons of Pokemon and the lackluster visuals only for them to be some of the best selling Pokemon games.

    • CosmicTurtle0@lemmy.dbzer0.com
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      2 days ago

      Like most businesses, they’ve done the math.

      Whatever PR value they lose is nowhere near the amount of value they think they will retain.

    • Asafum@feddit.nl
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      2 days ago

      Ughhh and here I was just about to start selling Micheal Vick Simulator 2025 on Steam… Fucking Nintendo