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Cake day: July 4th, 2023

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  • To each their own, I always think of difficulty and challenge as proportional and relative to the individual. You can just as easily turn the question around the other way: how can you feel any satisfaction beating a Souls game using magic and summons and level ups and items when there are people who have beat it at Level 1 hitless and using a dance pad instead of controller? What’s “appropriately challenging” is way too individual for the bluntness of a single difficulty setting.

    And coming up with solutions isn’t even that hard. Add some sliders to adjust the length of parry windows and i-frames on dodge rolls and whatnot and you’re probably a good part of the way there. Gameplay intact, people still go through the same motions they just have a chance now even if they don’t have the reflexes or timing for frame-perfect inputs.





  • Not everything that makes the game harder or more challenging to play is good game design though, and a game shouldn’t get a free pass just because its developers stated “well the game being hard is part of our artistic vision”. It’s fine to criticise things, even - or actually maybe especially - things we like. We don’t have to be binary about things, we can like something while still recognising its flaws.

    Excessive runbacks for example is something that is primarily concerned with disrespecting your time as a player and even FromSoft seem to have realised that they’re not a good addition or a fun way of increasing difficulty seeing as they introduced Stakes of Marika in Elden Ring. Hell, even Ninja Gaiden went away from boss runbacks starting from the second game, and that came out in 2008!



  • Coelacanth@feddit.nutoGames@lemmy.worldScary games. . ?
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    4 days ago

    I’m thirding Alien: Isolation, one of the best horror games ever made and a really loving tribute to the movies as well. On console they even had a feature where the alien listened in on you through the microphone and would hear if you made a noise. Not sure how it played out in practice as I didn’t play it on console but sounds rad.

    The Outlast games are also frequently brought up as great horror games. I haven’t played them myself but have seen them played by others. Look pretty good, though a little more jumpscare heavy. Still atmospheric though.







  • Coelacanth@feddit.nutoGaming@lemmy.worldElite Dangerous
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    6 days ago

    An upside of SI tending to have very minor year-on-year upgrades between FM editions is that most people don’t buy it every year. It’s common to buy every two or three years, unless a momentous change is implemented. The sortitoutsi.net site has squad updates among its mods that let you play older games for longer.

    Not that I want to be encouraging you to take it up, the game is literally like crack and I don’t let myself play it anymore.