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Cake day: October 30th, 2025

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  • The thing is that since Steam Deck’s release, a lot of competitors made handhelds, and it’s mostly keeping up because of SteamOS. It sounds to me like Valve just needs the Steam Machine to once again offer software, convenience etc. above everyone else in the couch gaming market this is aiming for.

    Then the only upgrade most users would want is from Valve themselves, but the same goes for Steam Deck - they said they might make a new one with a big enough generational leap, and then the old SD’s become outdated too. We had emulation machines before Steam Deck - being able to play last gen games on it was still a big appeal.

    Also, is constantly upgrading PCs better, when instead of selling off/scrapping the PUs and other parts every 5-10 years, you sell off/scrap PUs annually? I don’t think people doing that are the target audience here anyway. I think some patient gamers would buy a used GabeCube 15 years from now for a low price.




  • Datz@szmer.infotoSteam Hardware@sopuli.xyzSteam Machine
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    13 days ago

    Well I know that, but isn’t that good in the context of waste (OP’s problem)? Since PS6 hasn’t been released yet, it’s seems the PS5-like specs here will last a decade and be future proof enough. PS4 is almost 13 years old and still has games coming out. The Switch 2 is PS4 level and it seems to be successful for now, and Steam Deck was aiming for that benchmark too.

    (You can tell I’m a tech idiot by how I measure power in Playstations)


  • Goodbye to Steam Deck for this? Both, both is good.

    I’m buying this not just for TV play, but hopefully also streaming to SD as a performance upgrade (without handing a ton of money annually to GeForce for laggy inputs), as someone who hasn’t had a desktop to do that in a long while. At that point, Steam Deck is a GabeCube accessory turning it into a Switch.


  • I’m not a hardware guy, how is this different from the Steam Deck? Is the hardware here used of crappy quality by comparison? I thought most people liked the Deck (and everyone in here, I thought this is general Linux for a second), I sure do and will likely use it for a decade.



  • I recently replayed Dark Souls 1 and tried a Strength build to see how it goes.

    Full Havel’s straight up lets you face tank Artorias, and you’re taking almost a 1/15th of his health with just a hit.

    Armor was nerfed after that, but still, it was rather hilarious. Magic was nerfed too by the virtue of bosses getting more gap closers and ranged attacks - by Elden Ring, magic is far from the boring “stay back and just spam attack” idea, but on the contrary, the cheesiest tactics I used when needed were Greatshields or dual jump attacks for stunning bosses. There’s videos out there of people beating Malenia by just shield poking her to death with a spear, and I certainly used that when I wasn’t having fun with Rellana. It’s crazy to me how most people just grab a greatsword and only use that the whole game, then say the game’s shallow or too hard.


  • Hollow Knight mostly had pretty barebones movement for a metroidvania. Great for combat, not fun for going from point A to B, and HK has seemingly more backtracking that other metroidvanias. Silksong actually has a sprint button that makes it all better.

    Expedition 33 is still good, but a lot of people go as far as saying it’s the best JRPG last decade, which feels like a copout when half of it is not being a JRPG. It feels like the Persona 5 hype all over again (which was a full on JRPG, mind you, but it also had problems and I felt was just good)


  • To clarify, I meant gameplay, because you can (and a lot of people do) turn on easy mode just to ignore it and focus on everything else.

    The easy mode could win battles for you automatically and most people would “enjoy” it all the same, but I hardly think anyone would love it.

    Edit: The context was explicitly combat, but, I feel there’s still a difference of enjoyable combat and actually engaging combat. Is parryless easy mode challenging enough?




  • The worst part is, that decent game isn’t even in the same genre. E33 is too damn heavy on parrying. Imagine if all 2000-2015 Zelda games were garbage, and Breath of the Wild was the first good one. I’m sure some OoT fans wouldn’t be too thrilled, while a majority of gamers would be.

    As a JRPG fan though, I concur, most JRPGs suck ass, and it’s often for the most obvious, easy to fix problems like slow combat speed, or throwaway random encounter design.



  • Expedition 33, but I’m sure other people think that about Silksong or Hundred Line.

    I love the pictos system, it’s the best thing about it and I hope other JRPGs take it, almost every pickup you find is good. Resuable consumables are cool, and the first two hours or so is cinema (even on Steam Deck with crappy settings). The rest is just good to flawed by the middle of Act 2, especially parrying (I’m decent at it, but I’d rather either play an action game where it’s deeper, or a JRPG where it doesn’t intrude on strategy)


  • That’s also because M&L requires more attention to get the timing right. You need to look for cues who the attack will go to, see if you can jump on the attack or only over it, hold the dodge button rather than press, or multitask when both bros are being attacked. Or sometimes, DON’T jump, because you then take damage. The games are puzzle/action games with JRPG elements slapped in.

    E33 is extremely telegraphed (barring the very rare jukes) so it needs to compensate with tight timing and erratic animations, requiring both higher skill + trial and error. Sometimes have to press another button, but you don’t even need to figure it out (I tried to jump some attacks because of Elden Ring habits lol), the enemy or whole screen telegraphs it. It’s a JRPG with action slapped in, at its core at least.

    For another example, Deltarune and Undertale are basically action games too, but do a lot of stuff with their dodging, sometimes even switching genres to platformer/shooter etc.



    1. This goes for every JRPG: if clicking and winning is bad, how is chess popular? It’d just mean the RPG part isn’t balanced (or is not your type of game)
    2. Mario&Luigi, the only series close to this I’ve played, just does it way better, some dodges require holding, almost all include figuring out who to dodge with, different effects depending on when you jump etc. Parries in E33 come down to timing one button, and occasionally pressing the others with very clear telegraphs. And dodging seems barely more helpful

  • It really proves that the game can be a normal JRPG, albeit a grindy one in the beginning.

    It’s unrelated to difficulty, but, is it a good one though? Being grindy to me is generally a pretty terrible thing in a JRPG. Part of marketing for SMTV’s rerelease was nerfing the impact of level on damage, and basically everyone loved that.

    I also don’t see many defensive options for the half of the game I’m at besides Maelle’s redirect, or maybe absurd defense/HP stacking, if defense even works.