• 0 Posts
  • 15 Comments
Joined 2 years ago
cake
Cake day: July 1st, 2023

help-circle


  • Anyone who works in games development or publishing can tell you that the success of any given game is largely down to luck.

    It’s perfectly possible for a dev to make all the right decisions and still lose, and in fact that’s what happens the majority of the time.

    Yes Hollow Knight is a great game, but I guarantee there are dozens - if not hundreds - of games that are just as good but only sold a handful of copies and are doomed to languish in obscurity in the dusty corners of Steam.











  • MurrayL@lemmy.worldtoGreentext@sh.itjust.worksAnon earns achievements
    link
    fedilink
    English
    arrow-up
    0
    ·
    edit-2
    2 months ago

    Speaking from experience: in many cases, they’re cliche because project managers, producers, and execs insist on writing achievement names & descriptions instead of letting the writer(s) do it.

    It’s happened on almost every game I’ve worked on.

    They get a kick out of having a tangible contribution to the finished product, and in most cases seem to believe they’re actually being funny and original. It’s easier to just let them have it.


  • Tell that to all the smaller studios that have already been decimated and forced to close because of their publishing/funding deals falling through over the last couple of years.

    You don’t hear much about it because they’re smaller and/or working on things that hadn’t released yet, vs the occasional big media splashes from companies like MS doing more layoffs, but indies and AA are being gutted too.

    It’s comforting to believe that only the biggest companies are struggling, but the industry as a whole is currently in active collapse from the inside out.