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Joined 2 years ago
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Cake day: July 8th, 2023

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  • Email magic links are cool (personally hate when a website only allows this login because I don’t have my email available on every device, but that is unrelated sorta).

    I probably wouldn’t go with a relatively new project that isn’t guaranteed to stick around long-term (big hassle to swap provider).

    authelia and authentik both have a lot of eyes looking over the code so I’d also feel more confident going with them, even if I can’t get passwordless email login (don’t think they support it but not certain).






  • dogs0n@sh.itjust.workstoGames@lemmy.worldBegun the kernel wars have
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    1 month ago

    True VAC alone is not great (nothing really is), but CS2 (in my opinion) has one of the best systems against abuse, even though legit players like myself can get stuck in low trust factor sometimes.

    VAC, trust factor, overwatch (player report reviewing, not sure if this was discontinued) all work together.

    Hopefully a big improvement is to come soon with the VAC Live agents that monitor games using AI to predict likely cheaters.

    Valve obviously has a big interest in keeping cheaters out, because their skin economy makes them boatloads (literally hehe) of money. I think they are the only company going down this road right now of AI agents, which is unobtrusive to users and should hopefully keep up VACs high accurate ban rate (which is at least a good thing about VAC, when you are banned, in almost all cases, you were indeed cheating (low fase positives)).

    I do recognize though that AI agents likely comes with a high cost and may only be implemented in other highly competitive games that make lots of money.

    There probably exist other methods, but it’ll take more investment in designing adaptable systems that can work on many games.


  • It’s honestly just a matter of how much risk you are comfortable with for using jellyfin on the open internet.

    (If i remember correctly:) The unauthenticated routes thing can only be used for streaming your content without a login (if you can guess the contents ids on your server I believe).

    In my opinion, it’s not worth the hassle of using a vpn because I don’t think this risk is worth mitigating with one.

    But everyone has their own personal risk assesment of course.

    P.s. Easier than a VPN, at least for logging in other users, would be to use some type of proxy authentication like Authelia. I believe jellyfin has a plugin you can use. It can be complicated to setup, but it’s an option. I believe it should protect all routes exposed by jellyfin so that solves the unauthenticated streaming issue. (I still dont think this is necessary but more choice for the risk-adverse!).

    https://github.com/authelia/authelia


  • do not use default ports 80/443.

    In my opinion, you’d be fine using default ports. Guess there’s no harm in using other ports though, other than the pain of having the remember which port to use if you ever forget when adding a new device, etc.

    Edit: I should add that im speaking of only ports 80/443 here. If you must expose ssh over the internet (probably shouldnt) for example, then yes, use a non-standard port (I use non standard ports for pretty much all apps except http/s).




  • Good eye.

    I would think there’s money to gain by keeping your players engaged longer by having less cheaters, but I guess theres also an incentive to keep just enough cheaters that you can steadily ban them for more game sales (not that I think that’s happening, i hope not).

    Anyways they take our money, we expect whats best for us, within reason of course.