It’s a screencap from a video Sephora posted to Facebook in January.
Might have appeared other places as well, but that is the source my googling found.
It’s a screencap from a video Sephora posted to Facebook in January.
Might have appeared other places as well, but that is the source my googling found.
Recognition in general is the main thing it’s powerful for. Speech to text, OCR, etc.
No, Lingo. Two games, both in the past few years. It’s confusing word puzzles in an equally-confusing world.
ME has stuck with me as my favorite game for fifteen years now. I love it visually, the soundtrack is incredible, and the gameplay is fantastic.
Lingo and its sequel are a bizzare, unmatched puzzle experience. I don’t know what else to say there.
And Yet It Moves is… something else. An indy platformer from the heyday of Indy platformers. It is an interesting example of how story can influence art style.
Valve also clarified today that it was the processors, not the card management companies, that they talked to. The processors were pointing at MasterCard’s rules, but refusing to provide Valve with someone at MasterCard to talk to.
There’s a skill tree, equipment (not clothing/weapons like most RPGs, but still equipment), and crafting. That’s enough to make it an RPG mechanically.
There’s also the perspective definition. You are embodying a person separate from yourself and you are expected to make choices as them. Textbook RPG.
Dishonored is an RPG. It also adjusts the world based on your body count, with corruption getting worse as you kill people.
Nintendo pulled that off locally on a handheld four years ago. Microsoft is late to the game.