

I see, that’s fair.
I see, that’s fair.
I mean this respectfully, but that wasn’t an actual answer.
Out of legit curiosity, how many models do you know trained exclusively on public domain data, which are actually useful?
More options is always better. I may be wrong, but I would much rather use an SDK as-intended and fine tune my integration with an external dependency (FSR or otherwise) rather than to connect my software to a DLL, which I understand is more like a static, pre-built blob.
Upscaling and Framegen is a crutch unfortunately that enables studios to focus on “photorealism” that pushes sales instead of proper optimization and gameplay that many games care about. And I blame suits of course that make decisions not my fellow engineers who follow the company line.
I don’t like that this is the state of game graphics either but I would much rather it be an open technology than a proprietary, vendor-lock, black box tech like nvidia tends to do.
I will be starting MCC Halo 3 soon, BUT I’m getting impression I will have to put a stop at some point.
IT crowd heh. What a nerdy show.