

The immutable part is only for the main system. You can run any application, in example with a user script to install and setup everything in home directory. Or AppImage off course.


The immutable part is only for the main system. You can run any application, in example with a user script to install and setup everything in home directory. Or AppImage off course.


I hope they discover Flatpak and support that, instead only one platform.


Even though I barely ever connect controllers to my Steam Deck (I love a portable!) it’s nice to have the option to do so
It’s not just the option to have alternative controllers. But also needed if you want to play local multiplayer or anything in docked mode.


I can’t say this is true for every sort of game, but lot of games failure is part of the gameplay loop. If you can’t lose your progress, then there is no fear of losing a life, and therefore no tension is created. In example where this makes sense are Dark Souls and Resident Evil games. In Resident Evil you can only save if you find an object and consume it to safe… But also doing it like Stardew Valley to save only at specific points only means, its less work for the dev to figure out all possible details to safe and its more consistent with updates of the game, so it does not break the safe file. Even more so, if the game is multi platform. If the mobile version does save anytime, then it might use a different technology to do that. Not sure if it does and how it differs.
Just some thoughts about this subject. I personally find it totally normal and acceptable that games save on specific times only. In some cases not being able to save anytime is part of the gameplay experience and games are designed with that in mind.


books is a specific type. library is just a different word for collection. So calling them books would be wrong. Because library does not imply a book. In example you can have a library of videos or a library of images.
Here is a video about this subject: https://inv.nadeko.net/watch?v=hymd3Xc7cCU This channel (SavvyNik) often directly reads and shows parts of the original mailing list source, and if available the relevant part of the interview in video form.
Maybe its not a bad idea to experiment with the tools that lot of people do, so it might help understanding what code it produces. That might be not his original goal, but its a nice side effect I guess.


This sucks. I was waiting for the Nexus Mods to support more games. It was the one hope of having an easy tool to mod games in Linux. The new https://www.nexusmods.com/about/vortex does not support Linux and they will look how the Linux support could look like in the future… which does not sound promising.
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