• Phoenixz@lemmy.ca
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    1 month ago

    Aaaahhhh finally we’ve arrived at the point where millennials can look back to a next generation and go “…WTF?”

    Welcome aboard buddies!

    • shane@feddit.nl
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      1 month ago

      Generational divide is a tool of capital to divide the working class. You have more in common with your parents and grandparents than with a billionaire.

      • luciferofastora@feddit.org
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        1 month ago

        I also have more in common with a child slave toiling away under horrible working conditions than with a billionaire. It’s really not hard, if you have even the slightest shred of worry about your livelihood and obligations. Even by orders of magnitude, my four-digit bank balance is closer to zero than to ten digits.

        My point, in agreement with yours: so many divisions are arbitrary bullshit. Watch the children develop their own culture, shake your head in wonder, but save the division for the cunts that would see their joy and seethe with rage that they invented something for free instead of spending their free time producing even more fake wealth.

      • Phoenixz@lemmy.ca
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        1 month ago

        How about wealth caps?

        Nobody can have a net worth of over 1 million dollars. Rest goes to taxes. Govt. can do free healthcare, free education, even universal income and though there still will be small differences in net worth, they will be small enough not to matter

        Most importantly: nobody will be rich enough to fuck over the world for their own benefit

  • pixxelkick@lemmy.world
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    1 month ago

    Mario64 does have kind of a creepy liminal vibe to it.

    Long ass empty hallways, rooms with just a giant mirror, no sound except kind of haunting/enchanting music and the echo of your footsteps.

    It is objectively a pretty creepy / empty vibe to it, because in the game bowser has taken over the castle, so its supposed to be a bit spooky/creepy in a bunch of spots.

  • Pickleideas@lemmy.world
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    1 month ago

    My friends all had SM64, but for some reason I never actually played it until it came out on the Switch. I can get why people like it nostalgically, but it plays awfully. The camera is basically impossible to control so you spend most of the game guessing what’s going on around you

    • F/15/Cali@threads.net@sh.itjust.works
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      1 month ago

      I frequently compare Elden ring’s camera to Mario 64. It’s just good enough until you’re in an enclosed space. Plenty of romhacks have solved the issue with fixed camera angles or fully outdoor level design.

    • wander1236@sh.itjust.works
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      1 month ago

      That seems to be a theme with 90s 3D games: the camera has a mind of its own and can make navigation really annoying.

  • Etterra@lemmy.org
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    1 month ago

    Kids today will never understand what it’s like when dealing with hard limits on computer and console was the default.

    I remember when I was a kid, and we got our first two PCs (as opposed to the standard Apple IIe and occasional black& white Macintosh) in the computer room in highschool school and those machines struggled just so hard to run 90s Photoshop at all. Or having to install the memory expansion in that N64 just so it could play most games. Oh, or disk swapping (floppy or CD).

    In grade school you played green-on-black Math Muncher and Oregon Trail or you got bullied up by the shithead kids who played sports.

    • Anivia@feddit.org
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      1 month ago

      Or having to install the memory expansion in that N64 just so it could play most games

      There are only two games that require the expansion pack…

  • Broadfern@lemmy.world
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    1 month ago

    I thought this was about gen Z’s obsession with backrooms/horror games at first lmao

    Who seriously thinks SM64 is creepy?

    • hayvan@piefed.world
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      1 month ago

      It is like that though. A lot of indie horror games imitate early 3d graphics, either because it’s cheap and easy, or to have emotional impact by evoking nostalgia. If you haven’t actually played 3d games of early 90s, those horror games/videos will be your only exposure to these kind of visuals, so that uneasy liminal feeling will be the first one you’ll get. So it’s a bit of inversion going on there.

  • AllNewTypeFace@leminal.space
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    1 month ago

    When consoles were less powerful, all spaces were liminal, and as nobody expected anything else, none were. Now, the fact that it’s not bustling with photorealistic NPCs feels spooky and unsettling (along with the historical details, which feel creepy in the way that vaporwave makes you feel)

    • vaultdweller013@sh.itjust.works
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      1 month ago

      Honestly I don’t think it’s even necessarily a matter of photo-realism but moreso that 3d games from even later into the generation were more cluttered visually. Funny enough I’ve played some PS2 games that emulate the open sparseness style of the N64/PS1 era to invoke horror vibes.

    • cdf12345@lemmy.zip
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      1 month ago

      So you’re saying when say N64 was the cutting edge, everyone playing it was loving how new and realistic everything felt.

      Now compare that to the younger generation that grew up with consoles way way more powerful and saw games that had fully fleshed out cities and citizens and systems to make places feel alive. So going back to tech that’s 30 years old feels very empty and unsettling by contrast?

      • okmko@lemmy.world
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        1 month ago

        I think this is exactly what’s happening.

        I thought every new generation of games looked “photorealistic” on release. Every time I thought it couldn’t get more realistic, they got more realistic.

  • drosophila@lemmy.blahaj.zone
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    1 month ago

    Blatant historical revisionism.

    Millenials were cooking up horrifically bad videogame creepypasta before any zoomer ever touched a keyboard.

    • sp3ctr4l@lemmy.dbzer0.com
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      1 month ago

      lol.

      BEN DROWNED

      … I did kind of have my own creepy experience with an actual Majora’s Mask cart I picked up at a used game store like a decade ago.

      Had one single save file.

      Only had the couples mask.

      Had completely forgone basically the entire rest of the the main actual game, only focused on the couple, saved maybe 3 ish ‘hours’ before the impact.

      Had focused the entire playthrough on ensuring that a relationship would work out… in a world left utterly doomed by the hero not being the hero.

      And of course they ultimately abadoned the entire game, leading eventually to me buying it, being utterly baffled by this … unconvential play through, the kind of person who would do that playthrough.

    • Gandalf the Gorsed@feddit.org
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      1 month ago

      In the basic definition, it’s a space between spaces. A space that only exists for you to move from one space to another. Like a corridor or stairway. Somewhere you’re not meant to stay.

      • Mantzy81@aussie.zone
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        1 month ago

        An empty walkway between the gallery and the auditorium at a theatre generally could be considered one. The emptyness being key here. With lots of people around it’s fine.

        I wonder what cleaners feel in these places.

    • rtxn@lemmy.world
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      1 month ago

      This should help: https://www.youtube.com/watch?v=gp-2M_3HwFU

      A liminal space is some sort of locale that we usually only experience in states of transience, where staying is strange. Something that represents a border or state that you simply pass through between two more permanent states. Waiting for the bus at night. Your residence just before dawn. An empty mall or office building where there are only remanent signs of human presence. The in-dev version of a video game where characters are either absent or just placeholders. gm_bigcity. All the Kane Pixels shit. A place where reality feels slightly altered, and your subconscious is ringing all of the alarm bells because existing there is just wrong.

      • sp3ctr4l@lemmy.dbzer0.com
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        1 month ago

        The subway station in the Matrix 3.

        The ultimate liminal space that only exists to represent a place that is transitted through, yet is also infinite in space and time if you do not essentially possess the key to actually leave.

        I guess arguably, any repeated timeloop type of movie essentially turns most of the world into a defacto liminal space.

        But yeah, most literally, a liminal space is a space designed to be moved through, not inhabited.

        A doorway or hallway vs a room.

        A waiting room at a doctor’s office, a queue at an airport.

        A highway, bridge, or train tracks, vs wherever they are leading you to.

    • nylo@lemmy.dbzer0.com
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      1 month ago

      by definition it’s a between space, like going from one place to another. in practice it’s a space that should have people in it but doesn’t. think an empty mall or indoor swimming pool.

      the backrooms are probably the most popular example of a liminal space

      • RamenJunkie@midwest.social
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        1 month ago

        I think it also has to be a bit off. Like an empty mall, but evety store is a Gap, or an empty swimming pool, but there are no ladders, or exit doors.

        Something like that.

        • axx@slrpnk.net
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          1 month ago

          No, not really: a liminal space is a space that is in between spaces that we want to use.

          Quote Wikipedia:

          In architecture, liminal spaces are defined as “the physical spaces between one destination and the next.” Common examples of such spaces include hallways, airports, and streets.

          But it appears that current speak has changed the word to give it this meaning of eerieness: https://en.wikipedia.org/wiki/Liminal_space/_(aesthetic)

        • mfed1122@discuss.tchncs.de
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          1 month ago

          What you’re describing is the new popular and also wrong use of this great and useful and specific word which fills a legitimate lexical gap. I’m not hating on you. I’m just very passionate about this. Liminality is a great concept, great term, very useful. Turning it into “le creepy empty room with le slenderman” as is popularly becoming is very irritating to me because we already have words to more or less accurately describe that.

    • funkless_eck@sh.itjust.works
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      1 month ago

      limen was the Latin term for “threshold”

      It came from a 4chan creepypasta about noclipping out of reality

      My personal guess was the writer was a philosophy of mind student or psychiatry student - the most likely place a young person would encounter the term.

    • Mantzy81@aussie.zone
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      1 month ago

      https://lemmy.world/c/liminalspace

      You watched Severance? Many of the areas in the show are liminal spaces. Always a bit creepy and odd and something just feels off when you’re in them. You can’t put your finger on what it is but it’s not quite right.

      • hakase@lemmy.zip
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        1 month ago

        I think I just don’t have the liminal space gene. I’ve watched Severance and have seen a ton of other spaces people call liminal but I’ve never felt anything creepy or unsettling about them at all.

        • cdf12345@lemmy.zip
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          1 month ago

          It’s a space that has no purpose except transit. Therefore there is no thought of comfort in its design. When you see these spaces your brain has a reaction of “getting through it as soon as possible”. There is probably also something in our ancient survival instinct that lingering in open space like that could be fatal.

    • Pricklesthemagicfish@reddthat.com
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      1 month ago

      In your case its that empty space within your brain that should be filled with thoughts and imagination but is just a long gray hallway with a few abandoned preshool desks and offsetting green fluorescent lighting flickering.

    • Randelung@lemmy.world
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      1 month ago

      What do you mean you people? I’ll have you know I belong to a fringe group so specific, it consists of only me! And the offense taken scales inversely to group size! Also, what you said doesn’t even apply to us!

  • Tattorack@lemmy.world
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    1 month ago

    Well… Jacksepticeye, Pewdiepie, and Markiplier are all millenials and they’re the ones that pioneered such reactions to the most mundane shit in videogames.

    Zoomers didn’t start talking like that in isolation.

  • lessthanluigi@lemmy.sdf.org
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    1 month ago

    B3313 comes to mind when you want liminal space vibes. It literally feels like dreams a ROM-hacker would have. I’ve had similar dreams when I was ROM-Hacking Luigi’s Mansion.

    Anyway, I am as old as Mario 64 and I do agree on the spook vibes. Mainly the graphics at that era have this horrifying vibe to them. Mainly Super Mario RPG comes to mind for horrifying graphics.

  • Borger@lemmy.blahaj.zone
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    1 month ago

    The “every copy of Mario 64 is personalised” is a really old creepypasta / meme that was definitely a thing before most zoomers were active on the internet.

    And the PTSD thing is just stupid, sorry.