Flashpoint Archive is attempting to archive all the flash games and animations.
Who the fuck celebrated? I remembered many pissed off millennials and Gen x
The people mistakenly claiming html5 was going to be the next Flash, I guess
It… Is? Check out itch.io and there’s still.shitloads of browser games around.
Well ok, I guess it eventually got there, but at the time Flash was getting shut down there wasn’t any equivalent self contained game engine IDE that compared, it was a big setback.
All those flash games got preserved and you can still play them:
Also some of them are high quality porn games. This is both a warning and an advertisement depending on ones temperament.
I remember a lot of dating sims.
One of them started with a guy in a bathroom shaving and playing techno music before going to find a date.
They had funny as heck endings like the girl spinning on the ceiling fan at the end (During sex). Just crazy stuff.
Anyone remember what they were called? I swear I had them archived but I can’t find them anywhere. I think there were 20-30 of them from the same creator.
I did, flash was a pile of garbage especially on anything not windows
Symantec recently highlighted Flash for having one of the worst security records in 2009. We also know first hand that Flash is the number one reason Macs crash. We have been working with Adobe to fix these problems, but they have persisted for several years now. We don’t want to reduce the reliability and security of our iPhones, iPods and iPads by adding Flash.
https://web.archive.org/web/20170615060422/https://www.apple.com/hotnews/thoughts-on-flash/
https://en.wikipedia.org/wiki/Thoughts_on_Flash
I’m not a fan of Steve Jobs but here he was just laying down facts
Once Adobe got their grubby hands on it, everything went down hill but Macromedia at least did security updates.
I mean adobe kept releasing security updates for years too. The problem was at its core it wasn’t designed for security so the entire architecture couldn’t very well be secured without breaking all compatibility
Fancy Pants, Falling Sand, various stick fighting games, Whack Your Boss, moto trials games, Punk-O-Matic, Line Rider, etc etc
Gooooood timesAwe man, I couldn’t afford a console or PC until I was an adult, so these are the video games I’m nostalgic for. Plus the local 2-player games where you share a keyboard! Boxhead, Fireboy & Watergirl, etc
TAKE ME BACK 😭
nostalgia has made these crap games great. they never were good in the first place. you had a good laugh as a 12 year old at tech class, but thats it.
QWOP was hilarious though.
For five minutes, maybe.
AdventureQuest though…
I must’ve sunk hundreds of hours at the library playing that
Also honorable mention to danball powder game
AdventureQuest is somehow still in development
They actually ported it to their own flash client for just their games I think to keep it alive, and are making ports of aq world in its own engine
Ah, but raft wars
Plenty of mobile games are clones of free Flash games with added monetization.
For example Angry Birds is just Crush the Castle.
Noe, I’m not going to argue that these mobile games are good, but they’re shitty because of their monetization schemes. As free flash games that were short enough to not overstay their welcome they were fine.
Add to that there being a few flash games that were genuine attempts at art. Which I think are valuable if for no other reason than to see the history of indie games.
There were a couple of gems though.
I remember going to the library to play specific games over and over. We tried fresh ones every day, but kept going back to games like those motorbike racing sidescrollers.
Nothing has really changed on this front. Nothing is stopping you from making and playing flash games, and flash itself is just as vulnerable now as when it was still supported. The only thing that’s really different is that dropping support seemed like a good excuse to massively shift culture away from it all.
We absolutely didn’t celebrate its downfall. Flash had issues, but the culture of flash games was awesome.
That said, indie games are way better these days
It’s just hard to find the good games now since there are so many
If you browse on itch.io by popularity and go down the list until you find one you’ve never heard of (or never played, if you want easier standards) that’s where the “newgrounds culture” is nowadays. Plenty of stuff that works in browser for free.
That said, indie games are way better these days
They all seem to be the same boring stardew valley/dead cells/anyotherauccessfullindiegame clones with pretty pixelart and too much time e commitment needed
There are lots of other games as well. Let me recommend a couple:
- What remains of Edith Finch
- A short hike
- Outer Wilds
- Disco Elysium
- Feather
- Gris
- Journey of the broken circle
- Sayonara Wild Hearts
- Untitled Goose Game
- a dark room
If you like these narrative driven games especially Disco, you owe it to yourself to check out Esoteric Ebb and Many Nights a Whisper
Your “couple” is a whole extended polycule
Some people just have more exciting … gaming lives.
Disco Elysium by itself is an extended polycule.
The polycule is a state of mind
:: looks around nervously as someone who loves those specific games::
Yeah, I love the clones, it’s like bonus levels
Yeah there’s a lot of copycats, though even within that there’s some great stuff. My wife has been loving fields of mistria. But also I’m currently playing slay the spire 2 and loving it. You’ve got games like cult of the lamb, Rogue Legacy (1&2), every supergiant game, Cassette Beasts, and less well known ones like Song of the Deep. Flash games were their own thing and it was awesome, but with limited time for games these days I’d rather be playing modern indie games. But I understand why some people would feel the opposite
the time commitement bit is real.
There was a lot of lazy copies with flash games too. And that’s not unique for indie games or even video games. Every form of media has people copying what’s already successful
Some of the best games are copies of earlier games that flopped, because they were poorly implemented or lacked good marketing or were just ahead of their time.
They definitely skew to the pixel games and the rogue-likes, due to the limitations of a cell phone interface. But Idk if I’d call stardew valley boring.
I had a lot of fun with Slay the Spire and Balatro. There’s a bunch of indie board games that are on mobile as well, Root being one of my favorites. And then there’s all the digital CCGs (basically the only way I play MtG anymore is on mobile).
I would say the bigger problem with finding good indie games is the nightmarish volume of bad games (both indie and otherwise) that crowd out everything in the marketplace. I learn about the ones I like through word of mouth. Anything I just randomly install and fool around with, I inevitably hate.
Idk if I’d call stardew valley boring.
Oh stardew wasn’t (ok, the start of year one, maybe)
finding good indie games is the nightmarish volume of bad games (both indie and otherwise)
Yeah, that seems to be the issue. It became so easy to make games (and now even more with vibe-coding) that the market is flooded, often with clones.
I was fucking about in Flash back when it was Macromedia Flash.
Yeah, a good many of us did not ‘celebrate’ its downfall… maybe we took it for granted, but that’s not the same thing.
Thankfully, NewGrounds is still up and operational.
https://ruffle.rs/ webasm OSS impl of flash. But yeah the world has changed in a less fun way. At least many of those flash game devs became game devs for pay
I don’t know if people working at Artix are passionate, but I definitely wouldn’t call their games ‘free with no microtransactions’.
There’s still games, and the old ones aren’t dead because the people in middle and high school are still playing them at school, just using flash emulators or html5 versions. People play run 3,slope, Henry stickmin, old version of 1v1 lol without micro transactions, etc.
Adobe went from “You should implement your entire website in flash, see how modern and unique you can make it!” to “We’re terminating flash in a year”
I remember being told at school not to learn HTML because flash is what websites are going to be made in now.
To be fair, Macromedia had peak Flash and Dreamweaver for “Website dreams can come true!” era. When Adobe acquired them, they started ruining it and leveraging legacy. Yes, the tech improved as would be expected over time, but the passion was gone. Adobe killed Flash but had already taken its soul years earlier.
People don’t realise many of their favourite Flash games were from 2005 or earlier—the larger parts of the golden era. They were Macromedia games then.
People don’t even talk about Shockwave any more. Early 3D games in the fucking browser! It was amazing.
Yeah. I remember as a teen, my father said I should look at learning Shockwave as a potential career pathway after school. It was taking the web by storm and many people were convinced that Macromedia’s visions was the future of the web.
I still kind of remember Macromedia Lingo. I had taught myself HTML—which was an extremely easy thing to learn for a child back in that day—and I started learning Director, JS, and Shockwave.
By the time I was older and out of school, Adobe had aquired Macromedia. But in a few short years during that time, websites had gone from basic HTML, images, frames, etc. to entirely animated opening scenes vectoring together beautifully over the top interfaces. UX was out the window because everyone’s brain was happy to explode at how cool an interface functioned…once it finally loaded lol. We used to visit websites to show friends how cool they were, still amazed at a cool “loading site” Shockwave animation, happily sitting there waiting, because we knew soon sprites would follow the cursor around lol
Mata Nui Online Game
There are a shitload of free in browser and not games on itch. Anon OP is just a fucking lemming who thinks they have to pay $80 for the latest COD.
Fuck even some.AAA shit like Overwatch and Fortnite are free.
Still peak humor
Flash was so good, I’m sad it’s gone. The HTML5 era has been a massive let down.
“Hey guys, hear me out… what if we take all these great tools and replace them with… nothing?”






















