What a weird take. It’s about respecting the players’ time. Making it through the denizens to the boss is not challenging whatsoever. Why would you think it is? It’s just tedious, and bad level design.
It’s a balance between immersion and world building and tedium.
In silksong the run backs never seen so far that it is tedious. The save point is not right next to the boss fights but for the most part they aren’t egariously far. Plus the save points serve as rest spots for the multiple paths you take. A save point at every boss would be detrimental imo.
Because if you can’t make it through the denizens, you can’t make it through the boss. It’s a filter.
It’s not that you can’t make it through the denizens, making it through the denizens is usually easy. It’s just a waste of time for the most part.
What a weird take. It’s about respecting the players’ time. Making it through the denizens to the boss is not challenging whatsoever. Why would you think it is? It’s just tedious, and bad level design.
It’s a balance between immersion and world building and tedium.
In silksong the run backs never seen so far that it is tedious. The save point is not right next to the boss fights but for the most part they aren’t egariously far. Plus the save points serve as rest spots for the multiple paths you take. A save point at every boss would be detrimental imo.
If it’s not challenging, why are you complaining?
Respect my time
You realize nobody is making you play the game?
Think of runback as an unskippable ad. My time is limited, and that’s not the part I enjoy.