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Joined 2 years ago
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Cake day: June 11th, 2023

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  • There are only a few reasons I can surmise that this would be the case:

    CRTs don’t add any input lag

    There’s no extra latency from being connected to the internet

    There’s no latency from bluetooth/wireless on the controller

    Because most older games are extremely badly optimised by today’s standards. The original Metroid slows to an absolute crawl when there’s more than about 4 sprites on the screen; the dragon boss in Mega Man (2, I think) was such a laggy, slippery mess that I gave up trying to beat the game; Ocarina of Time runs at 20FPS (worse if you’re in a PAL territory like I am), and that’s one of the better playing N64 games.

    I think you’re either noticing one of these extra sources of delay, or you’re blinded by nostalgia.