• mech@feddit.org
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    9 days ago

    Stanley Parable, the entire game is about making fun of the player.

    • catalyst@lemmy.world
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      9 days ago

      The segment in Ultra Deluxe where the narrator reads mean Steam reviews is so good lol.

    • dejected_warp_core@lemmy.world
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      8 days ago

      There’s a section where, if you continue to avoid the narrator’s prompts to take a specific door, it just brings you to an unfinished room - dev textures and all - while the narrator gives you grief for screwing up the game.

  • emb@lemmy.world
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    9 days ago

    Super Paper Mario’s line “I love going on message boards and complaining about games I’ve never played.” is really good.

  • MentalEdge@sopuli.xyz
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    9 days ago

    Multiple games have done it, but something along the lines “try not dying” as the loading screen tip after dying about a dozen times is always funny to me.

  • testman@lemmy.ml
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    9 days ago

    In Postal 2 when the Postal Dude says “Didn’t you just save?” if you savescum.

  • schnurrito@discuss.tchncs.de
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    9 days ago

    In Pokémon Ruby/Sapphire/Emerald, the NPC who asks “where are you from” and we get the options “yes” and “no”.

    (He has not heard of yes town, nor does he believe we don’t come from anywhere at all.)

    • Cyanogenmon@lemmy.world
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      9 days ago

      Iirc this is an inside joke by the devs.

      In Japanese, it’s Hai (yes) town, which evidently was the name of the building they spent a lot of time in during development.

      I can’t find any real credible source, but some mentions of it going back 4 or 5 years.

      • frongt@lemmy.zip
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        9 days ago

        And for the translation, they probably just made it a reference to how your only dialogue options in the game are ever yes or no, so when the one NPC asks you an open-ended question, you sound like a weirdo.

  • Nima@leminal.space
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    9 days ago

    I always talk to Hypnos in Hades when I die. he always talks shit about how you died and it makes me laugh.

    I love the sass.

    • SybilVane@lemmy.ca
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      9 days ago

      There is nothing I want more than to romance Hypnos. He’s my favorite character in a game that’s filled to the brim with outstanding competitors.

    • dejected_warp_core@lemmy.world
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      8 days ago

      The sheer genius of both Hades games is that dying is absolutely one of the best parts, since the hub-world is full of fun things like this.

      Hypnos: My list says you got killed by a REDACTED. What’s that even mean?

      A few deaths later…

      Hypnos: REDACTED got you again, huh.

      • Nima@leminal.space
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        9 days ago

        I wished your attempt at spoilering had worked, as I didn’t know that and now I do. 😂

        • NekuSoul@lemmy.nekusoul.de
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          9 days ago

          Damn. Looks like I really should stop being lazy and check out some mobile clients that weren’t abandoned like Sync. It’s even reformatting my manually typed spoiler tags to the wrong format after I submit.

  • Quazatron@lemmy.world
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    9 days ago

    Portal and Portal 2 are packed with passive aggressive remarks. One of my favorites:

    Well done. Here are the test results: You are a horrible person. I’m serious, that’s what it says: “A horrible person.” We weren’t even testing for that. Don’t let that horrible-person thing discourage you. It’s just a data point. If it makes you feel any better, science has now validated your birth mother’s decision to abandon you on a doorstep.

    • cmhe@lemmy.world
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      8 days ago

      If you like sassy AI, take a look at ADA from satisfactory. She is insulting the player ins some way on every upgrade.

  • brsrklf@jlai.lu
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    9 days ago

    There is a spot in Space Quest 6 where you can skip a puzzle and go to the solution immediately… If you already know what to look for. I tried that once, since it was not my first run and I remembered the last step.

    At first the narrator wonders how you did that, then he assumes you’ve been using a walkthrough. He shames you and punishes you by slowly draining your score counter… Before reverting it and telling you not to do it again.

  • KoboldCoterie@pawb.social
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    9 days ago

    My favorite will always be the ‘Spent 15 Hours at the Alien Strip Club’ achievement in High On Life.

    Dialog

    “How are you doing? Need some motivation to keep going? How about an award? Here, take this one that says you spent all your in-game playtime in an alien strip club. Oh, that’s permanent, by the way. Everyone on your friends list can see that forever.”

  • jjjalljs@ttrpg.network
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    9 days ago

    There’s that bit in Baldur’s gate 2 where some NPCs decide they can take you on, die, and then reload the game.

  • WindyRebel@lemmy.world
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    9 days ago

    In the original Warcraft games (not World Of Warcraft), repeatedly clicking units would initiate irritation voice lines.

    Humans would say something like, “why do you keep touching me?”

    An elf said something like, “you never touch other elves like that!”

  • RandomStickman@fedia.io
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    9 days ago

    In Postal 2 there’s a platforming section and, because I suck at platformers, let alone in first person, so I was saving a lot. After a few very short and successive saves, the dude made fun of me for saving so much.

    Also in Portal 2, just a lot of GlaDOS lines in general.

    • Frenchgeek@lemmy.ml
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      9 days ago

      “Look at you: Sailing through the air majestically. Like an eagle. Piloting a blimp.”

  • CerebralHawks@lemmy.dbzer0.com
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    9 days ago

    The “Plenty of Fish in the Sea” achievement.

    In Shadow Complex, a shameless ripoff of Super Metroid in its game mechanics, you play a guy who drives a girl out to a remote location in the Pacific Northwest and she gets kidnapped by a military organisation. You’re cut off from your vehicle, but fairly early on in the game you are able to return to the start point. You are able to get in the car and drive away and an achievement pops saying “Plenty of Fish in the Sea.” So you win but your guy gives up on his girl, leaving her to her fate.

    Hack/NetHack had a similar thing where you could just leave without completing the main objective (retrieve the Amulet of Yendor, which has a random chance of appearing at the 35th level and below, and make it back out with the Amulet). I remember it saying something snarky on the Amiga version, but I don’t recall exactly what. Like it said you went on to live a boring life or something like that. Any time you felt like you were locked out of the objective or outnumbered by enemies without the means to fight through them, you could backtrack and leave (though, things like disease, hunger, and thirst could take you before you got out) and you’d “win” (as in, you get to keep living).

    • teft@piefed.social
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      9 days ago

      Far Cry 6 has a similar easter egg. Near the beginning of the game (which takes place in an archipelago) you’re given a boat to head to the main island for the quest to start but you can just take the boat and point it towards the open ocean and you’ll end up drinking beer on a beach in miami completely skipping the entire game.

      • Prox@lemmy.world
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        9 days ago

        This is a running joke in the Far Cry games. I know Far Cry 4 does something similar. You meet the big bad at the beginning of the game, he asks you to wait for him, and if you just chill for like 15 minutes he shows back up, honors his word, and you finish the mission that you came to the island for.

        • edible_funk@lemmy.world
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          9 days ago

          And it’s arguably the best ending for the island and its inhabitants considering what your allies do.

    • snooggums@piefed.world
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      9 days ago

      You are able to get in the car and drive away and an achievement pops saying “Plenty of Fish in the Sea.”

      That’s pretty hilarious.

    • dejected_warp_core@lemmy.world
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      8 days ago

      Classic Doom even razzes you a little bit on the difficulty selection screen, with “I’m too young to die” as the easiest one.

      I don’t recall Heretic or Hexen giving you guff for quitting, but I could be wrong.