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Truly a lost art after AI
It is. Instead of hardware rt, it just uses a software implementation of ray tracing to run on all GPUs, as it does not need to do that much ray tracing. As a side note: Teardown has its own engine.
It also boils down the fact RTX GPUs were not that popular when the game was released
Oh yeah. For example the game “Teardown” uses a software ray tracing for lighting. Most Minecraft shaders also do ray tracing I think…
Of course these are voxel based examples which are a lot easier on the processor. You need hardware ray tracing for high poly destructible structures and I have absolutely nothing against the technology.
I just don’t like how the technology is abused by studios to push out unoptimized games running at ~50 fps on 3090s
Yes it does, but you are trading it for faster overall game performance
Baked lighting is all you need. These ugly tricks we used in the game industry since the beginning is just good enough for our stupid monkey brains
It’s just like HiFi tbh. It peaked and now the quality is drastically going down in favor of comfort (though in this case, not consumer comfort)
High performance lighting? We had a tool for that.
It was called texture baking.
Woah wtf is this the Mr. Fediverse itself
God I wish ARM had a standard…
May I introduce you to my savior, BTRFS