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Joined 2 years ago
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Cake day: June 12th, 2023

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  • Oh yeah. For example the game “Teardown” uses a software ray tracing for lighting. Most Minecraft shaders also do ray tracing I think…

    Of course these are voxel based examples which are a lot easier on the processor. You need hardware ray tracing for high poly destructible structures and I have absolutely nothing against the technology.

    I just don’t like how the technology is abused by studios to push out unoptimized games running at ~50 fps on 3090s


  • Yes it does, but you are trading it for faster overall game performance

    Baked lighting is all you need. These ugly tricks we used in the game industry since the beginning is just good enough for our stupid monkey brains

    It’s just like HiFi tbh. It peaked and now the quality is drastically going down in favor of comfort (though in this case, not consumer comfort)