• moakley@lemmy.world
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    19 days ago

    Video games are art. Just like a movie can be sad or a painting can be distressing, video games are allowed to explore all kinds of emotions.

    Sometimes a higher difficulty is part of the artist’s vision. They get to decide how they convey what they want to convey.

    One of my favorite new games is UFO 50. It’s a collection of retro-style games where some of them are genuinely very difficult, and others are just do a great job of simulating difficulty. The difficulty drops off right around the time you start to get a handle on the mechanics, so it’s hard to tell if it’s the game getting easier or if you’re just getting better.

      • Elgenzay@lemmy.ml
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        19 days ago

        They are literally saying that games are allowed to be difficult. Do you think horror movies should have a scary slider?

        • LucidNightmare@lemmy.dbzer0.com
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          19 days ago

          Are… movies an interactive entertainment medium…?

          Oh, right. No they’re not. So, that doesn’t really track.

          If they’re fucking “allowed” to be difficult, then they’re “allowed” to be easier if the player WANTS that.

        • LucidNightmare@lemmy.dbzer0.com
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          18 days ago

          The difference is the medium. We are not talking about movies, but you insist upon making it about them. You don’t have a real argument. It’s okay.