We’re also committing to supporting Vortex on SteamOS. We’ll be targeting vanilla Steam hardware like the Steam Deck and Steam Machine. We won’t be officially supporting any other configurations, but as Vortex is an open source project community developers will be free to extend support for their preferred Linux distros as they please.

  • Jayjader@jlai.lu
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    5 hours ago

    We’ll be targeting vanilla Steam hardware like the Steam Deck and Steam Machine. We won’t be officially supporting any other configurations

    developers will be free to extend support for their preferred Linux distros

    mfw distro and hardware are interchangeable

    What if I install debian on my steam machine, Nexus? Will you still support that hardware? Or do you actually just care about targeting a single set of libraries and can’t be assed to properly explain that?

    • sp3ctr4l@lemmy.dbzer0.com
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      1 hour ago

      They are completely incompotent at linux and literally do not know what they are talking about.

      See my other comment: they’re a bunch of fucking morons whose only real ‘skill’ is PR.

      And yes, I say that, fully understanding they are also terrible at PR for any target demo over the age of 25.

  • sp3ctr4l@lemmy.dbzer0.com
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    9 hours ago

    Yeah so whats happening here is their ‘dev team’ and/or its leadership are a bunch of fucking morons.

    That’s basically the only way this can happen.

    Oh the project we deprecated, so that we can make a new thing that does new stuff?

    Uh.

    Um.

    The old thing is actually better at the new stuff.

    Turns out all the work we did for the last year or two was pretty much completely useless as anything other than an expensive lesson in how to fail at software development.

    Whoops!

    But that’s no big deal, that’s

    Nothing dramatic or groundbreaking,

    It’s just:

    just small problems that added up over time to slow us down.

    What they’re almost certainly doing is entirely giving up on figuring how anything to do with linux works, and … they’re just gonna (try to) make it work through Proton.

    These people are clowns.


    NexusMods is to PC modding as CrunchyRoll is to Anime:

    They’re a bunch of amateurs who have no idea what they’re doing, and basically just ended up being the default ‘provider’ of what they provide by accident.

    They are primarily social media manager types first, everything else second or third.

    Their expertise is posting on forums and aura policing, not actually getting anything done or thinking out a complex process with strategic tradeoff decisions that have to be made and stuck to.

    • Something Burger 🍔@jlai.lu
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      9 hours ago

      NexusMods was always trash. They require an account to download mods, but their registration form regularly breaks for months at a time.

    • Fubarberry@sopuli.xyzOPM
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      9 hours ago

      They recently had a bit of an ownership change, and I’m guessing some of the direction changes may be because of that.

      • sp3ctr4l@lemmy.dbzer0.com
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        7 hours ago

        Now that’s a good fucking idea, imo.

        EDIT:

        Either that, or, build the whole thing on I2P.

        Would be slower, but would also be much more natively distributed.

        • mnemonicmonkeys@sh.itjust.works
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          6 hours ago

          Unfortunately, I think the catch would be that any mod manager you want to use would need to be modified to integrate with torrent/I2P/etc. Probably doable with something open source like Mod Organizer 2 though

          • sp3ctr4l@lemmy.dbzer0.com
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            6 hours ago

            Uh no it wouldnt.

            Just download the mods however you would download them.

            Organize them and ‘install’ them with the mod organizer, MO2, Limo, whatever.

            Most torrent managers allow you to paste in a block of links to a bunch of torrents, all at once.

            If you wanna release a mod collection… you just make a list that includes all the links to the mods, and then another smaller torrent that is just the load order file, or instructions for how to set up the mod manager with the load order.

            Download managers for non torrents still exist.

            Mega still exists.

            You could set up an RSS system that does 90% of this.

            I’ve been modding, making mods and shit since the 90s.

            Its only fairly recently that people expect mod manager programs to handle downloading the mods and keep them up to date.

            This is not necessary.


            You are thinking of a mod manager as a thing that manages the downloading.

            This is a fundamentally unnecessary concept, we’ve solved the problem of ‘how do i keep a bunch of files downloaded and up to date’ in a thousand different ways since dawn of the internet.

            And its also a fundamentally bad idea with specifically mods, because one random change from a mod in either a collection or your own custom load order… well that can introduce cascading breakages… because almost no one who publishes a mod collection actually bothers to constantly keep sure that all updates all keep working together.

            They have no idea what their mod is or isn’t compatible with untill enough people complain.

            There’s no real, solid ‘maintainer’ thats constantly correctly auditing all of that, the way you have with say the curation of core linux libraries.

            …this is only a catch if you want an easy button.

            If you want an easy button, go pay Nexus for it.

            It will break often, but it is ‘easy’, I guess.


            Also I2P is an entire alternate internet standard sort of in the way Tor and onion sites are, except its basically ‘what if the entire internet was torrents, and also encrypted’.

            There’s basically no way to download anything from I2P without it going through a million hops and coming from a million different people.

            It solves the ‘how do we store and deliver all these files’ problem by… you set up the main site with the main copy of the file, but everyone else who also has the file can also contribute to helping anyone else download them, anyone else connected to the network helps route traffic for everyone else.

    • WalnutLum@lemmy.ml
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      14 hours ago

      Limo is closer to Mod Organizer than Nexus Mod Manager (honestly the only interesting part of the nexus one is the mod collections feature for “mod packs”)

      • sp3ctr4l@lemmy.dbzer0.com
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        7 hours ago

        I’ve been using Limo, on Bazzite, to mod Cyberpunk 2077, Kenshi, and Fallout NewVegas, on a SteamDeck, with 10s of gigs of mods for each … for 2 years now.

        Yep, it doesn’t have all the bells and whistles, isn’t as automated as far as auto support for paying to download 100 gig messes of modpacks that don’t work correctly, easily.

        Yep, it requires a bit of learning how it works, and yep, a few particularly invasive/reconstructive/substantial mods require weird little work arounds.

        But that is basically always going to be the case.

        And Limo gives you all the tools you need to put in a bit of your own effort and figure out how to make things work, or identify things that just won’t work.

        A mod manager cannot be an easy button, because mods by their nature are made by amateurs, are experimental, are mutually incompatible.

        Trying to make a mod manager that is an easy button is a fundamentally doomed to fail idea, unless you think you can come up with a solution to handle every weird thing that ever has been or ever will be done by a modder, for every game, ever.

        You would think these Nexus people would understand this automatically, having been doing what they’ve been doing for what like a decade or two now?

        Mods and modding should not be a mass of consumers demanding to be served by a service provider who attempts to wrangle and manage tens or hundreds of thousands of of mod makers making and publishing mods.

        That’s paywalls, that’s paid for mod stores, that’s a service provider that controls the IP snd distrobution rights of everyone involved way way more than it should.

        You need the chaos of a bunch of random shit and people who may or may not work well together, you need the end user to actually assume the responsibility of having to put in some actual thought.

        Trying to standardize and systemetize all of it for convenience’s sake destroys the very spirit of mods and modding.

      • Sicurio@slrpnk.net
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        7 hours ago

        Collection support is the number one reason I’m still trying to get vortex working on linux. Otherwise, I’d be trying limo out.

  • xxce2AAb@feddit.dk
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    22 hours ago

    That’s great! Now if only Nexus Mods wasn’t a deep web walled garden holding every game mod in existence captive, everything would be wonderful.

    • rafoix@lemmy.zip
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      20 hours ago

      Imagine an easy to use open source mod application with versions on every major OS. No ads. No slow download options. Just functionality.

      If only I had some talent.

      • entropicdrift@lemmy.sdf.org
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        9 hours ago

        Vortex is (going to be?) open source, for what it’s worth. Still dependent on Nexus tho. We need a “Lutris for mods” with community sourced scripts

      • despoticruin@lemmy.zip
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        18 hours ago

        The software isn’t the hard part, it’s the storage for the mods and networking infrastructure to get them out to people. Add in commonly requested features like comments, tagging, search with filters, and a website and you have a recipe for a wildly expensive and fairly complex product. As shitty as Nexus is, they have evolved into the YouTube of mods. A single entity hosting fairly sizable infrastructure to provide a free as in data theft service to basically anyone with a pulse.

        I am curious to see if there is a good solution to decentralized data storage that isn’t redundantly copying the data X number of times and hoping for the best. That alone would go a long way towards solving the infrastructure issues.

            • warmaster@lemmy.world
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              7 hours ago

              Just like any other FOSS project:

              Devs chose a repo of their choice, the distributor (in this case Nexus) choses a repo (GitHub is either free or very cheap for FOSS projects) to check for compliance, vulnerabilities, etc and then it’s cloud natively packaged for distribution.

              This is how Flathub, Homebrew, and the Universal Project distros are built and distributed.

              I bet Nexus would save a ton of money if they went this way.

              • Jakeroxs@sh.itjust.works
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                5 hours ago

                Oh good centralized under github instead of Nexus, that’ll solve all the problems!

                I’m not sure how long you’ve been modding games, but nexus is a treasure despite its problems and the way it has scaled was to suit the need of the userbase.

                Don’t get me wrong, flathub is great, but there’s an insane amount of other variables in the mix with modding games that makes it much more complex then just downloading a package. Not to mention the entire ecosystem built out (thinking things like wabbajack, mod organizer, etc)

        • addie@feddit.uk
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          13 hours ago

          Magnet link for the actual mod download? Then you just need some fairly standard forum software in front. Let the users host the decentralised data.

    • sorrybookbroke@sh.itjust.works
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      18 hours ago

      They’d kinda have to if they go native right? SteamOS is immutable. Unless they go AppImage it’d be a weird deal to get installed.

      I’m kida assuming they’ll use proton though for their app instead of going native though but I agree flatpak would be great to see

      • thingsiplay@lemmy.ml
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        17 hours ago

        The immutable part is only for the main system. You can run any application, in example with a user script to install and setup everything in home directory. Or AppImage off course.

  • Fizz@lemmy.nz
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    22 hours ago

    Recently I got a decent sized skyrim modpack running as easy as on windows using jackify( an install wrapper for wabbajack). It was actually amazing how simple it was. I thought it was going to be the final boss of linux modding.

    The community tools are doing a great job bridging the gap

    • TheRealKuni@piefed.social
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      22 hours ago

      Holy shit I had played hundreds of hours of SDV on Switch before I got the Steam Deck. I didn’t realize how much even just QoL mods would make a difference. Being able to zoom out further, your horse being one square wide vertically instead of two, seeing whether you’ve petted your farm animals yet, being able to look stuff up within the game…

      I don’t think I could go back.

      • dom@lemmy.ca
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        21 hours ago

        It absolutely is a game changer. Although not fun on steam deck when a new version comes out and its a pita to update all the mods

        • Jakeroxs@sh.itjust.works
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          8 hours ago

          Disable updates in steam and launch with a different icon to bypass the update on launch, classic Bethesda game workarounds

            • Jakeroxs@sh.itjust.works
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              5 hours ago

              It does if you’re launching through something else so steam doesn’t realize you’re launching it, like don’t directly hit play on the actual game.

        • TheRealKuni@piefed.social
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          20 hours ago

          Hopefully Vortex will make that easier. I can update all mods on my PC far more easily than on their now-discontinued Linux offering, because I’m not willing to pay them their insane membership fee.

          (I seriously feel like they should rethink that price. They’d get far more people to sign up for it if it were cheaper.)