Braid.
The game itself is brilliant. The story and message within is heartfelt, heartbreaking, and un-apologetically autobiographical. Up until that point, I knew gaming was a good storytelling medium, but not for something this moving.

Nier: Automata, like the final ending. I’ve 100% this game three times and each time I end tearing up, thinking about a world where would could all come together and help eachother, then I look at the news and that dream is immediately shattered.
The Last of Us
It was 2013 and Zombie hype was peak. All my roommates gathered around the TV to watch me play a level each night. We would discuss what happened and our theories in between each play session. When those credits rolled we kept talking about it for weeks. Unforgettable.
That’s such a special memory!
Thanks, buttnugget. XD
You’re welcome, Vanessa.
I’ll add The Last of Us Part 2. That was a story about how far you’re willing to go for vengeance. About the only time you see that is in westerns!
I’m not a gamer and I know I’m missing something when I see this comment section!
Games are an incredible story telling medium. So many things work in games better than they can in any other medium like diverging storylines and personalized content. Role playing games are an entirely different beast.
I understand, but there is something about physically having to play the controls that distracts me from the plot, and I find it overall boring. Side quests just overwhelm my brain and I either immediately do them or completely forget about them. I play a handful of “not very control heavy, no plot” games, such as Factorio and Minecraft and I enjoy the creativity. I played with my partner (aka they played and I gave some pointers) Disco Elysium, Outer Wilds and Zelda. It doesn’t resonate with me. :( I know I’m missing out
There are several “not very control heavy, heavy plot” games out there too! Hopefully you find something that scratches that itch.
OG Resident Evil 4 left a hell of an impression on me as a kid. That and OG God of War, I was hooked for life.
Blue Prince’s « ending » had me like that.
Then people say when you get to 46 you barely just beat the tutorial.
Reaching Room 46 the first time is the first of like three or four natural jumping-off points, I’d say. You can totally stop playing there if you’re satisfied, but if you want to keep digging you can go so much deeper.
Lunacid, probably. Or MGS3. Or any of the Nier games
lol when the mirror finally drops in Path of Exile

I don’t have many hours in PoE compared to many others but back in the days I did find a mirror. Probably still have it on my PoE account.
What’s the mirror?
it’s basically such a rare item that that people with tens of thousands of hours of game time rarely see one drop organically. (they can be farmed in different ways though, that’s how I usually get mine) like lottery chances basically
But what does it do?
It duplicates an item exactly. PoE was all about RNGesus. I can’t remember the numbers off the top of my head (and it got way more complicated over the game’s life), but each rare (yellow colored) item can have 6 magical effects, 3 prefixes and 3 suffixes. Each of those effects can have a tier from 1-11 (different for some effects), and each of those tiers has its own range of numbers. So a truly amazing item has a super, super low chance to spawn (because getting 6 of the effects [and the right effects at that] to be tier 1 is hard enough, and then getting the max number within that tier takes even more sacrifices to rngesus).
Just as an example, let’s say you wanted the ‘super super best’ armor you could get. First, you’d have to be playing at a really high monster level so that items have a chance to spawn the tier 1 effect (monster level=item level when dropped, and you need minimum item levels for high tier drops). Then you’d have to get lucky and have the right chest armor drop (because even at high monster levels, you can get the worst of the worst armors. So give or take a 1 in whatever chance for the armor, then a 1 in 20 chance for the right armor… Then you’d have to get the right effects, so that’s a whatever in whatever combination calculation (I can’t be arsed for that math, but let’s just assume it’s not too bad, so like a 1 in 300 chance), then each of those effects you’ll want to be tier 1, which means for each effect there’s between a 1 in 3 chance to a 1 in 11 chance (some effects only have a few tiers) to get that, then you’ll want each of those effects to be at the max number for that tier, so grab your ankles and prepare for even more chances with a wide range…
See why I don’t want to do the math? To get really, really good items is a really, really low chance. That means that if you have a really good item, it’s going to be wanted by everyone else. Cue the dilemma: if you sell it, you’ll make money, but you only have the one opportunity to sell it. If you could somehow duplicate it… well, sweet money, baby! So a mirror let’s you duplicate an amazing item without losing the original. There was a famous dagger with spell modifications (most items are either melee based or magic based, but a dagger can have effects that boost either, which means you have even less chance of getting what effects you want) that a fella would charge beaucoups of money for, after you already had obtained a mirror of your own, and he would get the money, because the dagger was just that rare and valuable. Probably something like 1 in a billion chance of something that good dropping, so it was much easier to save money and trade for the duplicated dagger.
Oh, and an item that was a duplicate couldn’t be duplicated again (it was ‘mirrored’), only the original item could be duplicated.
hoooooly - you know this guy poe’s - he wrote a guide lol. kudos!
This is a really, really bad explanation, written colloquially and informally. The wiki was amazing and crafted by folks both technically brilliant and with great understanding of how to present information.
lol now this is a true poe player
Did folks make use of this in HC?
The mirror? Of course. It’s a drop, and a rare drop, which made it valuable in and of itself, but PoE was brilliant in making its currency have intrinsic value in both use and rarity. HC folks were grinding for the best gear as well, but obviously there were factors that made the best gear even more rare. Having a duplicated amazing item was still a great thing for hardcore folks.
Binding of Isaac.
Played it as I was coming into adult life. This was my first roguelite. It sounds dumb…but it really stuck with me as a life lesson:
You can try your best and make sacrifices, and still end up unlucky with poor rewards. You get the opportunities you get, but even in this seeming randomness, you make choices to make the most of them. Training and skill makes up for some of the poor opportunities. Life is a roguelite.
Now I’ve got BoI on my Retroid Pocket 5 now. Still playing it.
The pacifist route on Undertale is refreshingly wholesome and you just don’t get that with many videos games.
Also, I loved Hi-fi Rush’s music-based combat and fun characters.
I loved the world-building in Transistor. It felt like a more fleshed-out and artistic Tron setting.
Outer Wilds. A game that genuinely made me reflect on my place in the universe.
The DLC ending is one of the saddest I have seen in any game.
Man I really wanted to like this game but I found the goddamn mazes on the sand planet too frustrating. Stumble around, get lost, the window closes, die, respawn and start completely over.
The controls will not click with my head. 6 times I’ve picked up this game and tried for several hours a piece
Are you using a gamepad? I couldn’t get it on PC until I plugged in my my controller.
Panic gets the best of most players. If you take time and patience to observe the patterns, you realize it is all very logical and well structured. Super predictable and the designers created clear paths that become obvious once you get it. Also, part of the message of the game is that you cannot and actually are not required to be everywhere or do everything. You can finish the game in a single loop right from start. But that’s not what the game is about.
Thank you. I found the time limit really frustrating as I like to take my time with things and could never really get anywhere because I kept dying before I could make any progress.
I bought and learned to play guitar (poorly), just so I could play that song (poorly).
I learned a little piano to play the <redacted> theme.
Just finished the DLC last night and got all the achievements. I started some new mods for it too because I don’t want it to be over.
A truly phenomenal game. I’m so curious what that team will do next.
I truly think it’s the best game ever made.
RDR2
YES.
Arthur Morgan was an incredible character. RDR2’s story is a masterpiece.
Hell I still choke up when I listen to the song Unshaken, even though that wasn’t quite at the point of the ending, they still got me emotional after that whole big part of the story.
I still have friends who haven’t beaten that game, and I feel like they’ve missed out on one of the most interesting characters developed in gaming recently. I’ve only ever been able to do the “good Arthur” playthrough though, so if most people played like how they play GTA, they might never get to know Arthur’s REDEMPTION.
So damn good.
YEAH! I have two friends who are very slowly going through the first few chapters, and I have to hood myself back from overwhelming them with encouragement because I don’t want to annoy them away from continuing it, hahaha
Bastion made me feel like that. I couldn’t stop thinking about it for days.
Hell yeah Bastion. All Supergiant games really.
Oh yeah, that was a really interesting choice. You had to actually sacrifice something tangible to you as a player to get the “good ending” i really had to think over that one for a while
Cyberpunk 2077.
It’s one thing to read a cyberpunk novel or watch a cyberpunk movie and “get” the moral of the story, which is usually “misuse of technology is bad”.
But it’s another thing to actually spend time in that world; to feel the effects of corporate corruption on your community, to experience the addiction to mind- and body-altering technologies, to watch loved ones - who you’ve spent hours looking directly in the eye and having conversations with - have their lives taken from them unfairly so that the richest person in the world can get 0.0001% richer.
I’d always been wary of techno-corpo bullshit. But that game instilled an all-new level of hatred in me; a hatred toward billionaires and megacorporations, toward oligarchs and aristocrats, toward those with the resources to change things for the better but too apathetic to stick their necks out.
Johnny Silverhand was right.
That’s exactly why I think the game has value despite being a mediocre experience as a game. Adam Something did a video recently on how terrible it is, and while he’s not strictly wrong, he missed a deeper point. Yes, the traffic modeling is terrible. It’s terrible in many of the same ways that real traffic is terrible. That doesn’t make for a good game, but it does make a different point.
Also, if you want to ride motorcycles, that game is worth a play for traveling around on one. Not because the physics of the game motorcycles are good–they’re shit–but because it can teach you how to learn to avoid target fixation. Car pulls out in front of you and your eyes will naturally focus on the car. Then you will just as naturally hit the car. If you learn to dart your eyes to the side, you will tend to miss it. Very valuable skill for actual riding. They accidentally made a target fixation trainer.
mediocre experience as a game
Wtf
That used to be a more popular sentiment but somehow CDPR manages to get a bunch of goodwill and the ‘labor of love’ award after… fixing all the bugs that still existed in their botched releae.
I have to agree with Frezik too. At least for me, the graphics and storyline are top notch but the gameplay and other mechanics are pretty average. And the open world is stunning to traverse but you realize if you explore a bit more deeply that it’s pretty dead and there’s not much to discover.
I literally had to delete an account because I made a comment on reddit before I left about how I didn’t think cyberpunk has ever really lived up to the hype despite what people say about it now.
Mile wide, inch deep
The first time I played through it, it didn’t really sink in. When I got to the ending where
Spoiler
You you give up Silksong in exchange for your cure and you find that they are able to heal you only by removing your cybernetics
I booted the game back up the next day, but just couldn’t bring myself to continue with my character. It felt like I finally got them out of that world. I didn’t pick it back up again for another month and started with a fresh character because of how hard it sunk in.
Silksong
Your mind has been corrupted !
Whoops. Been a minute since I played lol
Honestly, I don’t think it hit me the same way, and I wish it did. I already went into it agreeing with everything you said from our real world. It’s still a great game and I enjoyed it, but it didn’t change my view on anything because it’s just a heightened version of our real world. If you were paying attention to our world then CP2077 mostly wouldn’t change your opinion. Hell, if anything it’s a nicer view of our future than I have based on our current path. There’s almost more social mobility in that game than there is in real life America currently.
That is to say, Johnny not only was right, but is right.
That shit is straight Art. Top 3 personally.
And the other 2?
Yeah, I first finished with the ending where >!I’m gliding to somewhere beautiful with the woman I love. !<
Right after that, I did the one where >!I sign myself off to the corpo, so my physical body is about to be destroyed, and I just walk there as a cow to a butcher. !<
That hit hard. Especially listening to the same messages from different people: “haven’t heard of you, I hope you are in a good place!” I was depressed for a couple days since, until I did a third ending where >!I give a kid my guitar. !<
This is what I call “choices matter”! Many endings, which have their own missions that lead to some actual changes and bend the narrative, not just several pre-made cutscenes.What I especially love about the endings is that there isn’t any “good” ending in the game. Some are worse than others, but there’s never a net positive for V. No matter what, there is a human cost to victory. Night City would never allow some lowly merc to have a happy ending. Arguably, the “third option” can be seen as the “best” ending, as it costs the fewest amount of lives. But holy shit, the voicemails you get in that ending are heartbreaking.
Also, I think this is just an Mbin issue, but the spoiler tags don’t work if there’s a space before the closing tag.
Spoiler tags aren’t working for me either, I don’t think they’re correct for Lemmy markdown. It should look like this:
::: spoiler Spoiler TitleSpoiler text body goes here:::And hopefully work like:
Spoiler Title
Spoiler text body goes here
Anyway for Cyberpunk endings I agree, and happy endings don’t really go with the setting. Personally the one I felt best about was doing the “Don’t Fear The Reaper” secret ending path into the Temperance ending, for me that was an awesome and fitting resolution. But I had grown quite close with Johnny over my playthrough. Caveat that I haven’t finished the DLC yet and I know it adds endings, so maybe I’ll like one of those better.
in Lemmy Sync they work

That formatting is what Reddit uses and Sync still has the code to process it.
I think “the sun” variation where you take Rogue with you is the best ending. It’s still sad, but you do get to realize your dreams and do crazy awesome merc shit in the Path of Glory epilogue.
For me the best and canonical ending is the secret ending and letting Johnny take the body. Mostly because I tend to play a solo tank build and that building is a joke even on very hard. Also because johnny is V’s bro by the end so i give him the body. Makes no sense to just waste some preem 'ganic material like that by letting V just die.
For me that was the first ending I got, Rogue’s path followed by the Sun. I felt like absolute shit afterwards personally. I took Johnny’s offer because I was appealed by the idea of redemption, but instead he dragged Rogue down with him one last time. And then in Path Of Glory V had learned nothing, discarded all the character growth and ignored every lesson to instead let Night City consume her like it does everyone else that fails to realize it’s a festering swamp you must leave behind at all costs. That’s why the two endings that have a positive undertone - The Star and Temperance - involve the main character leaving Night City behind.
Yeah, they’ve all got serious drawbacks at best. The most terrible ending is the Phantom Liberty one where you take Reed’s help, imo. You literally squeak out with nothing more than your life, and you’re a shell of your former self.
I think Temperance was the first ending I got, but I’ve played it so many times it’s hard to remember now, haha.
The Tower is bad, but The Devil may be worse. Once you know what Yorinobu is up to, the one ending where he’s stopped before he can pull it off is pretty bad.


















