• angband@lemmy.world
    link
    fedilink
    arrow-up
    0
    ·
    1 month ago

    Look, failing at selling video games people want to buy, is like failing at selling porn, or running a casino full of machines that tabulate a set amount of winnings before giving back a predetermined amount.

    Doing nothing is sometimes the smartest way to make money.

  • psx_crab@lemmy.zip
    link
    fedilink
    English
    arrow-up
    0
    ·
    1 month ago

    >made their own linux distro

    >develop Proton and Lepton

    >all that in Valve-Time™

    >Windows gave up

    • witty_username@feddit.nl
      link
      fedilink
      arrow-up
      0
      ·
      1 month ago

      Microsoft practically handed it to Valve. Microsoft wanted gamers off the PC and on to the xbox so they ignored the PC platform they were already dominant on. This gave free reign to Valve. One of the biggest mistakes in PC history if you ask me.

      • Midnight Wolf@lemmy.world
        link
        fedilink
        English
        arrow-up
        0
        ·
        1 month ago

        Yeah. I wanted to play Midtown Madness 3, after loving and modding the first two. But it was Xbox exclusive. I refused to save up for one, or ask for one as a gift. I was eventually gifted one, with MM3, and it is the only game I have for the Xbox.

        When Halo 2 for Vista dropped, and they tried to force players to Live Gold bullshit for voice chat, but we were all using Xfire. Eat shit, I’m not paying $10 a month to do something I can for free that my friends all have already. And I wouldn’t play another Halo title until the MCC dropped on steam - fuck locked down hardware and arbitrary limitations on the software and os. And they want money for that shit? Lmfao.

        My deep… ‘loathing’? For the dumbass decisions ms made regarding gaming for windows from 00 to 16, arguably longer. With ms driven by greed, and most folded for the games and series they loved… but I’m an absolute pain in the ass, never forget, never forgive kinda guy. I have a couple series of ms titles I like and buy, but they can fuck off with trying to get another red cent from me. Their slow sinking into stagnation and failure is… closure, for all the debates and arguments about how fucking stupid it is to pay for the ability to play with others, after already buying their box, and after already paying for internet. And then they can kill the servers at any time, and nobody seems to bat at eye. Yet I have games that are 20+ years old that I can run a server for and boom, me and friends can play. No money, no limitations, no bullshit.

        They fucked themselves. I’m just watching the ship sink. 🍿

  • MrScottyTay@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    0
    ·
    1 month ago

    Fostering developers to go ham on windows to Linux comparability and now the same for X86/64 to ARM is much more than nothing. Valve have actually been the ones doing the most to pave the way for theirs and anyone who follows’ future.

    I’m not too jazzed about their virtual monopoly but that’s sadly because they’ve just been working for consumers in more ways than the others. They’re not the best at everything like GOG trumps then when it comes to actual ownership but it’s sum of all of their parts that puts them head and shoulders above the rest.

    They’ve done so much that they’ve paved the way for non gamers to be able to switch over to Linux much easier (I wouldn’t say it’s all on them but they’ve helped foster cross compatible development on Linux in general). I don’t think you could say the others have done as much to affect the space outside of gaming as valve either. Except Microsoft, but their decisions have been much more controversial.

    I hate to see myself glazing valve as much as I have here but it is what it is. I’ll criticise them when the context allows and praise them like this in other times.

    • Xenny@lemmy.world
      link
      fedilink
      arrow-up
      0
      ·
      1 month ago

      Stop giving credence to valve being a monopoly. That’s tech bro propaganda. They are literally not a monopoly. There is multiple digital storefronts for PC gaming. There is options. There is choice. Do not further the narrative and get fucking valve antitrusted for no goddamn reason other than Microsoft wants them dead.

    • Aceticon@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      0
      ·
      edit-2
      1 month ago

      I would go further and say that all that they’ve done are “”“merely”“” sound elements in a strategy to avoid that in the era of always-online remote updateable software, Microsoft successfully uses their position as the provider (and, more importantly, controller of some of what runs in pretty much all consumer instances) of Windows to squeeze out Steam as a games store.

      Microsoft slowly transforming for Windows applications into the equivalent of Apple for iOS applications (and their move towards signed applications could be part of that) would be a nightmare scenario for Steam and it’s a realistic possibility, especially if you notice that Microsoft is moving towards “everything must be cryptographically signed by Microsoft” to run in Windows.

      So it totally makes strategical sense for Steam to invest into getting as many gamers as possible away from the Windows ecosystem, and one path is to get more games to as easily as possible run in the already existing and established alternative to Windows - Linux - the easiest way being to invest in an ever improved Windows-Linux adaptor layer (i.e. Wine/Proton) backed by a Steam store in Linux which just seamlessly uses that layer when needed, whilst another path is to sell their own game machines which do not run Windows and there again using Linux makes sense as the OS, both because it already exists and is mature and because using it on their machines has synergies with their investment in the “make games targeting Windows seamlessly run on Linux without needing changes”.

      This isn’t Valve and Steam being nice guys doing nice things because they love their customers who use Linux, it’s just good long term business planning and management of maybe their greatest external risk - Microsoft.

      I mean, “Yay for choosing Linux!” and “Respect for their business sense”, but lets not deceive ourselves into thinking they’re good guys because of doing what just makes sense strategically to manage Microsoft as a risk.

      • MrScottyTay@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        0
        ·
        1 month ago

        I agree, it’s just nice that they chose a platform that others can use what they’ve implemented whilst they’re still around and if they somehow go tits up on Sunday.

        Their decision to do it open source is the nice guy side but you are right they have ulterior motives that just make perfect business sense rather than it just them being “nice”.

  • flamiera@kbin.melroy.org
    link
    fedilink
    arrow-up
    0
    ·
    1 month ago

    It’s going to be a very, very interesting series of events once Gabe passes away.

    Enjoy him while we’re able.

    • Gary Ghost@lemmy.world
      link
      fedilink
      arrow-up
      0
      ·
      1 month ago

      That scares me. I’ve been a huge steam fan boy since it was in beta. Lots of nostalgia. When the OGs pass away and valve is sold off to Amazon… the end

  • Rhoeri@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    1 month ago

    Remember when we all loved Google?? No? How about Firefox? Or maybe some of you might remember when Elon was our real-world Tony Stark?

    Yeah. So…. There are two types of tech companies:

    Those that suck, and those that have yet to reveal how they suck.

    • frigge@lemmy.ml
      link
      fedilink
      arrow-up
      0
      ·
      1 month ago

      well valve does the whole gambling for children shit so they aren’t exactly saints. They are just the least shitty. Also it helps that they are still private so they don’t have to answer to investors. But still, the whole skin trading, steam market stuff isn’t great

  • sp3ctr4l@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    0
    ·
    1 month ago

    … They’re like the opposite of doing nothing.

    MSFT in particular has been essentially utterly out manuevered by Valve and their developements.

    Its… its actually rumored (by Moore’s Law Is Dead) that the specific weird custom chip the Steam Machine is using…

    … was originally going to be used in something like like a planned Surface Super Duper Pro tablet.

    But MSFT cancelled it.

    After AMD had already made a bunch of the chips.

    … And… then Valve comes along, figures out how to build a PC/Console out of MSFT’s abandoned scraps, which also functionally hammers the final nail into the coffin of Xbox as an actual hardware device.

    Valve beat MSFT at large segments of literally their own game.

    Proton and Vulkan, both largely funded by Valve, flipped the fucking game table into another dimension, but MSFT did not notice untill it was beyond too late.

    … Thinking with portals, you might say.

  • JcbAzPx@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    1 month ago

    This is what you can accomplish when you don’t have shareholders forcing you to be an idiot.

    • douglasg14b@lemmy.world
      link
      fedilink
      arrow-up
      0
      ·
      1 month ago

      Private companies are perfectly capable of self sabotage through growth drivers without shareholders unfortunately…

      Execs chasing bonuses and chasing w/e 3rd party “consultancy groups” say they need to do.

      • SupremeDonut@lemmy.ml
        link
        fedilink
        arrow-up
        0
        ·
        1 month ago

        Yeahhhhhh but at least there’s a fall guy to dunk on. The shadow “investors” looming in the dark hold no accountability and yet demand profits at the cost of everything (usually) good about a game or series

  • commander@lemmy.world
    link
    fedilink
    arrow-up
    0
    ·
    1 month ago

    Other companies running game stores/platforms must think like this which is why their stores end up competing with a 2008 Steam. Does nothing is incredibly incorrect

      • rainwall@piefed.social
        link
        fedilink
        English
        arrow-up
        0
        ·
        1 month ago

        Monopolized a market by offer good services to both end users and buisness clients.

        Lets not forget the evil though : helped set the 30% cut for apps/games that became the standard across all digital spaces, arguably started online gambling and microtranactions in gaming.

          • okwhateverdude@lemmy.world
            link
            fedilink
            English
            arrow-up
            0
            ·
            1 month ago

            Selling loot boxes, where you pay 2-3 currency units to “unlock” a box that definitely won’t have something of value the vast majority of the time. TF2 cosmetics, CS:GO gun/knife/glove/player model skins

            • mitram@lemmy.pt
              link
              fedilink
              arrow-up
              0
              ·
              1 month ago

              To be fair those are cosmetic only items. I’ve played a ton of those games and didn’t spend s dime, because I don’t care about how cool my gun looks.

              • okwhateverdude@lemmy.world
                link
                fedilink
                English
                arrow-up
                0
                ·
                1 month ago

                same. But to a lot of people, those pixels are valuable. So valuable an entire secondary market opened up outside of Steam. And the lootbox mechanic is literally gambling-- No different than a slot machine. When opening a box, it even gins it up with graphics and fanfare, just like a video slot machine.

                Multiple billions of currency units in “value” all situated around virtual gambling. Valve created the most successful, valuable digital casino, ever.

        • flamiera@kbin.melroy.org
          link
          fedilink
          arrow-up
          0
          ·
          1 month ago

          The very first instance of microtransaction began with Elder Scrolls IV: Oblivion. You know the one, the horse armor for $2.50. That was in 2006.

          Team Fortress 2 didn’t come out until 2007.

          Online Gambling has been a thing for quite a while beforehand. You can’t entirely blame Valve, here. Inspired? Perhaps, but it took them quite a time to even start giving in.

          • imetators@lemmy.dbzer0.com
            link
            fedilink
            English
            arrow-up
            0
            ·
            1 month ago

            Just a side note:

            TF2, released in 2007, hasn’t had lootboxes till 2010. Valve was not even the first game to have them.

            spoiler

            FIFA was 1 year ahead, but not the first one either.

            Also, TF2’s lootboxes are not the same as Dota2 and CSGO/CS2. TF2 weapons have an actual change of gameplay to them while Dota/CS has just skins. Not to mention, you can get all weps in TF2 by just playing the game.

          • sp3ctr4l@lemmy.dbzer0.com
            link
            fedilink
            English
            arrow-up
            0
            ·
            1 month ago

            Yep.

            This is, at least initially, Todd’s fucking fault, and I am never going to forget, nor forgive that.

            I can still remember seeing that pop up on Steam and being baffled, thinking it was the dumbest thing I’d ever seen.

            Then, within a few years, as I’m getting a degree in Econ, (during the GFC, lol) I realized…oh no… this is going to become the new paradigm for funding game dev, making money off of games, and that there need to be proactive pushes and discussions now to figure out how to manage and regulate this before it gets out of hand.

            Unfortunately, most gamers are fucking idiots, so that discussion did not even start at a wider scale untill the paradigm was well established, and I had the same idiots who 5 to 10 years prior were telling me ‘methinks the lady doth protest too much’, well, now they’re just telling me ‘pff, bro, what are you gonna do about it? just shut up’.

            Ross Scott from Stop Killing Games had been saying the kind of stuff he’d been saying about games preservation and DRM bullshit for a solid decade before he got any large amount of attention.

            I know because I’d been following him since even before his Mind Of Freeman days, back when he was basically just making skits in either GMod from before Gmod was sold for money, or he was just basically writing his own HL2 mods eseentially, to set up and block out and film the skits.

            People just fundamentally do not seem to understand that preventing an egg from falling off of a table is much easier than unbreaking an egg.

            See also: Climate change, current US tariff policy.

          • paultimate14@lemmy.world
            link
            fedilink
            arrow-up
            0
            ·
            1 month ago

            I agree with your sentiment, but you’re wrong.

            Horse armor was nowhere close to the first microtransaction. Maple Story released in 2003 and is widely considered to be the first videogame with micro transactions. You could make a strong argument that arcade games were the origin of micro transactions even.

            Part of what made the horse armor so egregious was that it was for a full-priced game. And it’s also worth pointing out that Microsoft was involved in that mess too. They had purchased times exclusivity for Oblivion on Windows and Xbox. An unnamed Microsoft executive allegedly went to Todd Howard and compared the pricing to things like Xbox system themes or iPhone ringtones, when at the time a 30s crappy quality version of your favorite song might cost $5.

            Gambling has existed for thousands of years. I don’t blame Valve. I don’t really play their FtP games much, but my understanding is that the micro transactions are mostly cosmetic and not pay-to-win. There were times in my life when FtP games were a great boon and I had the discipline to not buy micro transactions, but today I prefer games that are just one purchase. Still, just because I don’t like FtP games doesn’t mean they shouldn’t exist or that I hate Valve for having some.

  • titanicx@lemmy.zip
    link
    fedilink
    arrow-up
    0
    ·
    1 month ago

    Yeah but then one of the things you have to remember is there’s a lot of people who may enjoy PC gaming but don’t actually want to PC game. My cell included. And I’ve been in the IT industry for 20 plus years and I can’t be bothered to build a PC to play my hundreds of steam games that I own. Hell I keep buying humble bundles yet I still haven’t put together a PC for probably the last 5 years. The only PC I actually own is a laptop that I use just for work that I don’t have it customization done on and it’s used for my clients to be able to connect remotely to sites so I don’t care what goes on it and what stays on it. I enjoy my Xbox because I don’t have to do any tinkering with it I literally just turn it on and play on my nice big tv. I enjoy my switch because I just turn it on and play it on my TV or in my hand. I enjoy my phone because I just use it and play on it when I need to. Same with my tablet. However owning and maintaining a PC is quite a bit more work. Not only that but if I wanted to put it in my living room I’d have to either build a small form factor PC to fit in my living room and then connect it up and maintain it, or I’d have to go into another room to game on a desk where it’s specifically set up.

    • JadenSmith@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      0
      ·
      1 month ago

      Whilst I’m on the other side of the fence, I can very much understand this.
      I figure this is the sort of market Valve are gearing towards, with the Steam Deck and soon the GabeCube.

    • yyyesss?@lemmy.world
      link
      fedilink
      arrow-up
      0
      ·
      1 month ago

      i also work in IT and agree wholeheartedly. it’s tiresome to see the rampant denial that building and maintaining a PC is a lot of work.

    • Buffy@libretechni.ca
      link
      fedilink
      English
      arrow-up
      0
      ·
      1 month ago

      Yeah, this and physical media collection are the biggest arguments for console ownership. But I do see this gap closing with designated operating systems for gaming hitting the market. Steam Deck and the new steam box are amplifying interest in this. I’m thinking eventually, other than Nintendo and their walled garden, the console landscape is going to shift to a more open ecosystem of prebuilt PC boxes marketed as plug-and-play, just as consoles. And the industry ruined physical media collection when they allowed game discs to just be an insertable download card. Point is, I think the wall for you and many other console players is shrinking, and quickly at that.